Introduction

Developing Cosmic Raiders was an exciting journey into multiplayer game development. This post covers the key challenges and solutions we encountered while building a space shooter with procedurally generated levels.

Networking Challenges

One of the biggest hurdles was ensuring smooth synchronization across clients. We used Unity's Netcode for GameObjects, which required careful management of server-authoritative movement and client-side prediction.

  • Implemented client-side prediction for player movement
  • Used server reconciliation to correct desyncs
  • Optimized network traffic with delta compression

Procedural Generation

To keep gameplay fresh, we implemented procedural level generation using a seed-based system. This allowed us to create varied asteroid fields and enemy spawn patterns while maintaining deterministic outcomes for fair play.

Procedural level example

This project taught us valuable lessons about balancing performance and gameplay in multiplayer environments. Stay tuned for more insights!