My Blogs
Building a Multiplayer Space Shooter
2025-03-15
Lessons learned from developing Cosmic Raiders, including networking challenges and procedural generation techniques.
GameDevUnityNetworking
Retro Aesthetics in Modern Games
2025-02-28
Exploring how to combine pixel art with modern lighting and physics in Football Duck.
GodotPixelArtGameDesign
Procedural Dungeons in Pixel Dungeon
2025-01-20
A deep dive into the procedural generation algorithms used for dungeon layouts and enemy placement.
GodotProceduralRoguelike
Customizing Mechs in Unreal Engine
2024-12-10
How we built a modular mech customization system for Mech Warriors using Unreal Engine.
UnrealC++3D
Scaling Multiplayer in Double Dragon
2024-11-05
Optimizing server architecture for large-scale multiplayer battles in Double Dragon.
UnityNetworkingMultiplayer
Creating Fun Characters in Games
2024-10-15
Designing humorous and engaging characters for Fun Fun Fun, with tips for animation and personality.
UnityAnimationGameDesign